The Darkbane Warders

Crying Wolf

Following the meet with the leaders of the Bloodhammer clan and their unusual truce the heroes had a short while to reconnect with goings on at the keep and reorganize in light of latest developments. This downtime was cut short by the arrival of Tobias, the party’s contact with the Gilneas Liberation Front, who had braved a journey through enemy territory to seek the help of the Warders once more. He informed the party and their associated allies of a new Forsaken weapon being implemented on the battlefronts, a virulent poison capable of completely nullifying the regenerative features of the Worgen. Without the ability to quickly recover from wounds in the field the Front had been taking severe losses and was being pushed back, and thus Tobias was sent to seek aid from allies to the south. With old allies in danger and the threat of greater Forsaken attention in Arathi should the Gilneans falter, the party flew north to meet with the Worgen.

Upon their arrival the party was shown to the research tents where the accumulated priests, alchemists, and healers of the liberation front were trying without success to find a way to stop the poison’s debilitating effects. The gathered experts were baffled by the poison, claiming it to be an extract of doomweed imbued with some kind of unknown magic that gave the substance its unique properties. The assorted healers of the party went to work, diving into the research materials and directing the efforts of the researchers in new ways. With stunning speed the heroes managed to cobble together an effective short term antidote that would protect the fighters out in the field. Furthermore while assisting the more conventional healers magically, Mari stumbled upon a magical insight: The poison was connected to the blade missing from the tomb of Stromgarde, and the blade was somewhere nearby with its proper owner.

After sharing this insight with the commanders of the Liberation post the Worgen agreed to help hunt out the location of Galen Trollbane once they’d produced enough of the antidote to protect their scouts from the poison, and to end his unlife once he’d been found. Within a few days of frenzied medicine production the scouts managed to get out into the field and locate Galen at the rear guard of the Forsaken force.

That evening the party accompanied a large Worgen raiding party through the outskirts of the Silverpines, lead by a junior lieutenant while the main force got into position to distract the bulk of the Forsaken defenders. Once the battle had gotten underway the heroes cut their way through the surprised Forsaken guard to the base of the hill that served as the head of the encampment, where they were met with a pair of hideous abominations which attempted to consume the group of them whole in defense of the Prince. After cutting through (and in some cases out of) the monsters the party managed to forge up to the hilltop and past strewn corpses of both Forsaken and Worgen, where they arrived in time to see Tobias and Lord Bartholameau felled by Galen’s elite guard. The ensuing fight was quickly turned to a rout before the party’s unleashed powers (and a well timed critical hit). After a last word from the re-dying Galen the party claimed the sword, and managed to save their two Worgen allies before making a hasty retreat from enemy territory.

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Triumphant Return

After finishing their assault of the Grim Batol deeps the party returned back to base at Stromgarde Keep, recovering themselves while the leadership they left behind brought them up to speed on the tense standstill with the Orcs, the news of Theramore’s destruction, and the burgeoning war going on over Pandaria in the far south seas. After discussing strategy the party eventually decided to contact Amagra via Mari’s magic, requesting a meeting with her in the caves nearby to speak of the documents they found and hear how her efforts had gone in swaying her clan into neutrality. A few days later at the agreed upon time and place Amagra revealed that she had brought a stir to the camps in Hammerfall, but her father was still as honor bound as ever and becoming stubborn at his daughter’s open defiance of their assistance to the Forsaken. She was very interested in the documents and after a short discussion was allowed to return with them to her father, in the hopes that a concrete display of Baine’s chicanery would give him a reason to stand aside in the Forsaken’s march southward.

Some few days later an outrider came to the city of Stromgarde bearing a white flag to arrange a meeting between the Orcish leadership and the party in the valley of Refuge Pointe. The next day at noon the party met with Korrag, who after questioning the party about the documents, having Marius swear to the truth of his story on his honor, and some obvious deliberation announced that the Bloodhammer clan and all of Hammerfall would stand beside the Frostwolves in protest of the Forsaken. He warned however that his clan would continue to hold the lands to the east of the main road, and that any Alliance incursion would be met with swift retribution. While the Orcs began to withdraw Amagra rode out of earshot of her father to thank the party for figuring out a way to remove her clan from the unwanted conflict, and informed them that she had left a gift for them in their meeting cave that they should retrieve when they have the chance.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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